Platform:PlayStation 3 Genre:action-games Rating:Suitable for 15 years and over Media:Video Game Operating System:Playstation 3 Shipping Weight (lbs):0.3 Dimensions (in):6.6 x 5.4 x 0.6
EAN:5021290031005 ASIN:B000Q7BOS4
Release Date:July 6, 2007 Availability:Usually dispatched within 1-2 business days
What are bloggers saying about the Ninja Gaiden Sigma (PS3)
Region free, full English language, will play on any PS3 console system
Ninja Gaiden Sigma puts realistic battle and acrobatic ninja moves at your fingertips. As Ryu Hayabusa, you are seek revenge after your clan is massacred by the Vigor Empire. All you have are your wits, sword and skills. Your weapons & combat skills are great, but only time will tell if they`re enough to beat the Holy Emperor and reclaim the magic sword named "Ryuken". Upload your Karma scores on the Playstation network & compare leader boards
18 chapters, 25 missions and a new playable character - Rachael
new characters, including bosses - all with enhanced AI
All-new combos and special moves, like running & fighting on water
Dual-wield katanas & other swords, while using new kinds of Ninja magic
Innovative new fighting and motion system using the SIX-AXIS controller
Amazon.co.uk Review
The old NES Ninja Gaiden games might be little known in Europe (where they were called Shadow Warriors) but on the Xbox the series found itself a whole new generation of fans with its stunning graphics and intense combat. This is a remake of the Xbox game Ninja Gaiden Black – itself a re-release of the original game with extra content. It’s essentially a third person fighter not too dissimilar to Devil May Cry, although the combat is more technical than Capcom’s freeform style, with every enemy putting up a considerable fight. Indeed without significant amounts of practise the game seems almost remorselessly difficult, even on the disparagingly named "ninja dog" mode.
The major addition in terms of content here is a new player character called Rachel, who trades the graceful combat of ninja Ryu Hayabusa for a gigantic hammer. In the end though the most import changes to the game are the apparently endless series of small refinements to each stage, with almost every element of a level tweaked, from different power-ups to new bosses, enemies and even weapons. Naturally the graphics have also been improved and despite the Xbox origins this is one of the best looking games on the PS3.
Despite the difficulty this features some of the most graceful combat seen in any game, against a surreal array of different backdrops and enemies. Once you start to master the controls, and realise that almost every attack can be blocked or dodged relatively easily, the whole experience becomes almost balletic. Harrison Dent
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